Sim-Suite graphics and game play
September 28, 2009
The interaction is designed on the basis of European cross-cultural gaming elements. The three players play together and against time. It is the player’s goal to create a visual pattern by using a token and a wobbleboard. The pattern to be created makes a cross formation on a grid. The player who succeeds in doing so before anyone else, wins the game.
Each player picks one token and the location of the wobbleboard in space to enter the gameplay of the installation.

